@startuml
sprite $hibernate_wordmark [48x48/16] {
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000000000000000000EFFFFFFFFFFFFFFFFF100000000000
0000000000000000005FFFFFFFFFFFFFFFF7000000000000
0000000000000000000CFFFFFFFFFFFFFFE0000000000000
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000000000000000000009FFFFFFFFFFFFC00000000000000
000000000000000000001CCCCCCCCCCCC300000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
1A001A02903BBA207BB808CB501B400B0009606BBBB0BBB4
2E002D03C04B18A097210B53F12FE00F002ED012D520F220
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2FBBCD03C04EBE409DB70BEC402D3F2F00D17900C300FBB2
2E002D03C04B04D096000B8E102D09BE03FACE00C300F000
2E002D03C04C4A9099530B57C02D01EF09833C50C300F551
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_HIBERNATE_WORDMARK(_alias) ENTITY(rectangle,black,hibernate_wordmark,_alias,DEV2 HIBERNATE_WORDMARK)
!define DEV2_HIBERNATE_WORDMARK(_alias, _label) ENTITY(rectangle,black,hibernate_wordmark,_label, _alias,DEV2 HIBERNATE_WORDMARK)
!define DEV2_HIBERNATE_WORDMARK(_alias, _label, _shape) ENTITY(_shape,black,hibernate_wordmark,_label, _alias,DEV2 HIBERNATE_WORDMARK)
!define DEV2_HIBERNATE_WORDMARK(_alias, _label, _shape, _color) ENTITY(_shape,_color,hibernate_wordmark,_label, _alias,DEV2 HIBERNATE_WORDMARK)
skinparam folderBackgroundColor<<DEV2 HIBERNATE_WORDMARK>> White
@enduml